Make sure no player gets left behind by providing alternate inputs for menu navigation. On console games, allow both control stick and directional-pad (D-pad) movement to scroll through menu options. On PC games, allow both mouse and keyboard controls.
Don't loop your menus. This means when they player reaches the bottom of your menu, the visuals and sound should indicate that they have reached the bottom. This is crucial for allowing blind players to know where they are in your menus! When they hear a "bonk" sound, they know they've reached the bottom, and can use spatial awareness to locate their cursor.